Hey, sorry i coulndt find time to reply on this thread. I am still looking for a house to rent to sttle down. The animation studio i work for is a Company working for national TV in Turkey. Named Animax... They have some cool projects coming up soon... I am the only Maya user in the company, the rest is using max+mental ray... The scene we are working on is huge, so we prefer poly and bevels mostly. I still can't figure out the render times between smooth and bevel and how it will result in this comapny with their render farm... Still trying to get the result in most optimal way. Found this for max btw, it has some other features that are not shown on the video; https://www.scriptspot.com/3ds-max/scripts/quad-chamfer There is also one bevel plugin for maya, but very old. called ByronsPolyTools... Does anyone know what changed since the release of this plugin?