I wouldn't mind seeing how you did the UV unwrap, sounds like it was pretty easy for you. I had the same problem with the joins, I guess you mean they are a little curved right at the end, I think it has something to do with them being smoothed UVs. I just ended up moving the UV points in the UV texture editor until those bits joined up. Today I learned how to use locators to control the rotation pivots of other objects, yay! I was trying to change the rotation pivot of the actual object and came across this cryptic instruction in another CG thread. "Create a locator , rotate locator Select object ,then select locator and press "p" key Freeze Transformation Transformation Tool--> Move Tool option , switch Local-World " The last line doesn't mean anything to me but the first three lines told me what I needed to do.