Thread: Kombi Van
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# 130 19-06-2012 , 12:39 PM
djwaterman's Avatar
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Join Date: Nov 2011
Location: Sydney
Posts: 196
Thanks, it seems your way was different but not necessarily any easier. Here is how my UV mesh was laid out.

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And considering it was a large texture at 300 dpi, a large image file to load back into Maya. Here's how the base graphics were laid down.

user added image

This is a larger version that might be of use, but none of my final maps actually looked like this, these are just the base elements against grey, I turned this into a weathered diffuse map, a normal map and a reflection map. Still it may help someone test the idea.

user added image

Please don't anyone expect this to be an authentic copy of an actual tire, the specs are kind of random.