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# 4 03-07-2012 , 04:39 AM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
thx for your input.

UV´s are laid out on every object nicely. I used to do a lot of modeling in the past for realtime renderers, so I am used to build my stuff clean and error free from start.

I read about unified sampling and thought it would be terribly interesting to play with it. unfortunately we run maya 2011 in the office, and since this software is so buggy I often thought about going back to maya 7 - in my opinion the last stable version. but my job is focused on rendering now, so that wasn´t an option.


everything starts and ends in the right place at the right time.