Are you pondering what I'm pondering pinky :)?
Well despite the (deceptive) title suggests, I have a 'serious' remark/query:
I am wondering why most companies don't use people who work from home to create assets I understand why Digital Domain/DNEG/Dreamworks/ILM/WETA reasons why not to do so and normally I wouldn't even ponder( <-- had to use the word because of the title..consistency and all that) about this.
But about a week ago, it just so happened that by accident I had to help someone out , his laptop crashed, and he had done the project in Renderman..which isn't a very widely used program so I helped him out.
They've shared a dropbox folder with me, I downloaded neccesarry files, got a short brief over the phone, did the necesarry tweaks , rendered some testframes and playblasts send it over through Wetransfer, got an okay -after some back and forth humbug ofcourse-and hit the renderbutton.
Once all this was done I send he files over using we transfer.
Easy peasy
Don't get me wrong I do understand that there are certain benefits of having people onsite and I would agree that you have to have a healthy balance between having people on site and off, but I think it would takeaway a lot of barriers when it comes to utilizing talent and scalability.
It is also a great way to scout and test talent over a longer period of time before committing to hiring them.
What do you guys think?