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# 1 19-08-2012 , 10:48 AM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605

Are you pondering what I'm pondering pinky :)?

Well despite the (deceptive) title suggests, I have a 'serious' remark/query:

I am wondering why most companies don't use people who work from home to create assets I understand why Digital Domain/DNEG/Dreamworks/ILM/WETA reasons why not to do so and normally I wouldn't even ponder( <-- had to use the word because of the title..consistency and all that) about this.

But about a week ago, it just so happened that by accident I had to help someone out , his laptop crashed, and he had done the project in Renderman..which isn't a very widely used program so I helped him out.

They've shared a dropbox folder with me, I downloaded neccesarry files, got a short brief over the phone, did the necesarry tweaks , rendered some testframes and playblasts send it over through Wetransfer, got an okay -after some back and forth humbug ofcourse-and hit the renderbutton.
Once all this was done I send he files over using we transfer.
Easy peasy

Don't get me wrong I do understand that there are certain benefits of having people onsite and I would agree that you have to have a healthy balance between having people on site and off, but I think it would takeaway a lot of barriers when it comes to utilizing talent and scalability.
It is also a great way to scout and test talent over a longer period of time before committing to hiring them.

What do you guys think?


My website;
https://www.eyellem.com

LinkedIn:
https://www.linkedin.com/pub/martin-van-stein/42/a81/b82

Yoda post;
https://forum.simplymaya.com/showthre...highlight=yoda

Indiana Jones Post;
https://srv01.simply3dworld.com/showt...threadid=29188