This is also a hobby for me at the moment as I currently work as an artworker and web developer for a graphic design company, but would like to one day move into the 3D industry but I need to refine my skills and build up a portfolio and main area of focus first. I have taken your workflow as a base and expanded upon it. What do you think? • Initial Idea - Inspiration - General Reference Sourcing - Concept sketches • Modelling - Create Model Sheet - Blockout Scene - Model Assets - - UV Assets - Model Detailed Scene - - UV Detailed Scene - Finalise Scene • Texturing - Texture All Assets (This would require object linking so you would texture assets in their original file and then this updates in scene file. Is this possible and if so how?) - Texture Scene • Lighting - Set Up Scene Lights - Test Lighting - Finalise Lighting • Rendering - Decide On Render Passes Needed - Set Up Render Settings - Render Out All Passes • Final Compositing The one area i'm not too sure on is when to UV items, do you do this after you have finished the modelling or just before you texture. What do you think would be most efficient? Obviously people like to do things differently, but this seems to me a good starting point and will hopefully help when working on a project from start to finish and give me a clearer focus on what needs to be done and when. Also I guess modelling each asset separately helps build up a reusable model library for future use