Complex Mesh, (Vertices)
Hi,
I'm currently working on a model and have run into an issue, in the picture attached shows my problem, I want to attach one piece to the other, my problem is however that one of the pieces has 20 vertices along its edges which i need to join onto something so i can maintain clean geometry on my mesh, I don't want to just 'combine' the two objects without connecting any vertices to each other as I think that's bad practice and will ruin the geometry, I also don't want to stick in a load of edge loops on the other object just so I create free vertice's to attach it onto, just wondering if anyone knows a technique or way around this that I could use? Any help is much appreciated
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