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# 2 08-09-2012 , 01:37 PM
Senior Animator - Sumo Digital
Join Date: Sep 2011
Location: UK
Posts: 59
Nice work Travis user added image Thanks for the name check user added image

Perfect music choice.

You could try adding a 2 lights to you real rendering set-up Directional Light and an ambient light.
Switch shadow maps on the directional light, set the map size to 2048 and the filter size to 5.
In the ambient light reduce the intensity to .5 and the ambient shade to 0

Angle the directional light to your preferred angle, press "7" on the key board to use all lights in the scene, not forgetting to click shadows on in the lighting menu. Adds that extra pop to your real time lighting.

When you're ready we can talk about image based lighting user added image

If I may I would also like to offer another tip? It might be a personal preference but it's one that works well for me. I tend to model in a much lower resolution, then use the "3" key to quickly show the model subdivided. If you want to go back to your low resolution version you just click "1" and hey presto, your back! Nice thing about this is you can do all your UV mapping in low res, models are so much easier handle and change when they're not too dense.
Plus the render will render it all when sub-divided.

If it helps, I would happily do you a video which may explain it better than my clunky words. I could PM it to you if you'd prefer.


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