it's very boxy and also very high poly which is going to make it very hard for you to shape without getting all lumpy and bumpy. I use a nurbs curve -> nurbs surface -> poly surface workflow that is more like CAD surface modeling approach which might be a little advanced to start out with. However, for a all poly and subd workflow you might want to look into this https://simplymaya.com/autodesk-maya-...=109&sub_cat=5. Also one of sites users named Acid44 has been modeling automobiles for quite a while. Check the WIP section and you might get some ideas from his work. -Rick Thank you. I started with a poly plane so if I were to go with nurbs should I start with a plane as well? Call me chicken to try nurbs.. I dropped in a nurbs plane and saw all to cv's and it chased me away,lol.