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# 3 12-10-2012 , 12:09 PM
Registered User
Join Date: Oct 2007
Posts: 19
Hi Dave, thanks for the quick reply. I actually have two-sided lighting off all the time, so that I can ensure normals are OK. In the original maya file, normals are fine, when I export the OBJ and import it back in, then it seems to reverse some things.

I know there are a lot of n-gons. I think I got a little lazy when bevelling edges and using booleans, because I didn't see a better way to make holes in those objects and I really can't use split poly on those n-gons with the holes now.

I'm modelling a uniselector from the Colossus machine.

What shall I do with the n-gons???