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# 29 22-10-2012 , 07:02 PM
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Join Date: Jun 2012
Posts: 2

This thread got so off topic...

I too am looking for equal footing with 3DS Max bevel options in Maya. It just doesn't have it. I'm talking about complex bevel profiles, and please don't cop out and tell me to hand do it, or extrude, or whatever you people that have been using Maya, and no other software for years have been doing. Max can bevel edges with a separate, and complex profile as it's input. Anyone need any proof of what I'm asking it's here https://www.videocopilot.net/tutorials/particle_shadows/. Google sketchup can do it after a fashion as well. Nurbs isn't really a viable solution for a model with holes in it. I was wonder if anyone could actually answer the question. It seems the answer is "no" Maya doesn't have this seemingly simple useability. How that's possible I will never know.

P.S. I shouldn't have to bring a model into Zaxwerks Proanimator to get this done, but I suppose I'll have to for now.