There is no shell modifier in Maya and by extension no bevel to profile parameter. You have a couple options.
1. Adapt and use the tools Maya provides
2. Write a plugin yourself
3. Have someone write a plugin for you
4. Hope Autodesk adds all the Max features you like to Maya
5. Buy Maya from Autodesk and command your slaves (oops I mean programmers) to add whatever Max features you like into Maya
6. Use Max
Sorry if none of these are to your liking but it is what it is.
Companies add features to differentiate their products from others. That is why there is a Max, Maya, Modo, Blender, Cinama4D, Lightwave, Houdini, Silo, Zbrush, Mudbox, Inventor, Solid Works, and so on. If they all did exactly the same thing and provided exactly the same tools there would hardly be a reason for more then one of them to exist now would there?
Even Autodesk who owns both max and maya realize that each has it's own advantages and so they keep both around. If it was a simple matter to combine the two into one package that does it all then I am sure they would have done it. But they have not figured out how to do it.
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Last edited by ctbram; 22-10-2012 at 11:07 PM.