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# 3 23-10-2012 , 08:07 PM
Registered User
Join Date: Sep 2011
Posts: 109
Hmm, nope all points are weighted to some joins, this left eye joins are weighted to "upper/lower" eye lids and all rest to head join for now.
Affected points, are only those...
Ok just founded the problem. Somehow some verticals were weighted to "eye join: itself, so when I moved "head join", "eye join" moved as well, together with those eye lid vertex points.

To check this I just selected all votex points of geometry and went to component editor.
In there I saw that some face vortex points were linked to wrong joins.
Thanks for help.
Ps, I think it is some Maya bug or wrong settings selected when attaching joins to geometry.
I heard about it in tutorial.