View Single Post
# 4 17-11-2012 , 03:43 PM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Though tedious you can do this with simple calcs. Using the angle required you can calculate each right traingle per vert and then move them up in the Y axis, I use the "Show CV' table in the attribute editor. I think this is what you mean? Maya. as Laurie has said doesnt have this function. I have tried many ways to get co planar or co linear points to work in Maya and the above method is the only one I have found thus far.

Cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes