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# 5 17-12-2012 , 06:09 PM
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Technical Director
Join Date: Feb 2004
Posts: 2,988
Glow is also caused by a number of optical phenomena. One of them is particles in the air. You can create these in mentalray by using the parti_volume shader.

Another few things you can play with:

1) Put a physical lens shader on your camera, which will help "blow out" areas correctly.
2) Attach an mib_blackbody shader to the additional color attribute of the filament's additional color. This will allow you to specify a physical color temperature for an incandescent bulb. (Usually around 3300K) You'll need to push the intensity to some stupid number (something like 1000000) in order to see it properly.


Imagination is more important than knowledge.