View Single Post
# 2 07-01-2013 , 09:54 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
I believe it's situational. Personally, I keep the legs separate and group practically, it makes UV layout less of a pain because unless something needs to look like a solid continuous mass, I could care less about slicing and dicing the object to death. Later I transfer UV's to the other legs, make sure the group is clean so shader assignment isn't like pulling teeth and move on.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::