for a displacement map i should have Nurbs right? but i wanted to work on polygons (low poly meshes dont work well with displacement, right?) i was able to do a nice normal map for the diamond tread, but when i tried to do for the Tire, the map itself is created with very low relief, and nothing compared to the actual geo. i attached the highres tire (wich i actually did first) then did a low res tire, and did the normal map. is something wrong with the workflow? or is it maya? (maybe if i upgrade to 2013) why would the map be created as if the bumps in the middle of the tire have very low height?