Thread: Reel 2013
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# 7 13-01-2013 , 12:48 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Silverfeather: Thanks, I concepted the creatures as well as model and texture them.

Gen: Great question. I would honestly say it depends on the model type. Single Organic surfaces are a no brainer and generally lead themselves to being one object, ie: full body characters, creatures etc. Hardsurfaced models can be a combo of either all in one or a single mesh/objects approach. But on saying that, yes, approach it as if it were the real deal in some cases, its easier to control model wise and it can be more convincing as a result for a realistic looking model, to have all the hard edges have nice bevels etc to get that nice ping from the scenes lighting. I wouldnt want to be chasing loops around all day on a single object to get bevelled edges on just one mesh, it would be time consuming and also chasing out pointless loops too wouldnt be too good either just to terminate edges etc.

Do I duplicate faces or create a new primitive?...I do both. and again its purely down to being situation dependant, if things need to fit exactly then its a dupe face or whether an entirely different shape is needed, could be more spherical or cylindrical so whatever is easiest and quickest to produce said piece.

The bike with the huge flywheel was a scanned model from the lifesized model. I had both at hand, but the scan was awful and had holes in on the reflected parts like bolts and chrome and therefore destoyed the rest of the model around it in parts so I was out in the props area alot over a week and a half time frame measuring every individual part of the bike on the gimbal rig so it was bang on when it came to the final model, I even modelled the creases in the seat leather lol. But I'd say 95% of it was composed of separate pieces.

hope that answers that for you user added image

mark_slw: A new page...would love to, there is one half done but I had to stop doing it. A movie you say? I cant say anything Im afraid.


best

Jay