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# 4 16-01-2013 , 07:47 PM
Registered User
Join Date: Aug 2012
Posts: 22

you could try a mental ray displacement approximation that should help a bit.

Thanks for the reply, David. I'm already using an approximation node on this, which helps with render times, but not with the problem I am having...unless I'm not using it to it's fullest potential. I'll look into it.