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# 3 22-01-2013 , 10:26 AM
Registered User
Join Date: Jan 2013
Posts: 14

Possible UV are flipped or normals, from the look of it your texture are upside down and are showing the underside...................dave

hmm, why do you think that the textures are upside down? in the uv creation I used the automatic mapping. I will check the normals also.

So do you also think, that I should expect the same texture after baking, what I also created with the mental ray render?