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# 5 24-01-2013 , 08:20 AM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
You should be creating your normals in zbush and using goz (I think thats what its called). The work flow should be some thing like this

1:Create mesh in maya (check normal)
2:Create UVs in maya (better then using zbrush UV master)
3:Export to zbrush
4:Subdivide as meny times as you need in z and model (do not delete subdivion history)
5.Drop down to subd 1 then create normal or misplacement map
6:Goz back to maya
...................dave




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