Motion Capture to new skeleton
Hey
I'm having issues transferring motion capture to my own skeleton.
What I've done is created a HumanIK skeleton in Maya 2013, set it up correctly and then imported the motion capture (https://www.mediafire.com/?wjorg9krhpkdl62). Then, I use the motion capture as source for my own skeleton to transfer it.
What happens is that the upper legs kind of works, everything else is effed up. The arms tend to stay in T-pose, and the feet are going kind of crazy. I've tried giving the motion captures skeleton different definitions since I know this can change things around, but there's no good match.
I've made sure joint orientations are correct, and I've tried with different motion captures, same thing there.
I tried creating an entirely new HumanIK, same thing. I have no idea where to go from here, so any help would be greatly appreciated.