Thread: Rigging Problem
View Single Post
# 3 09-02-2013 , 07:48 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
Even though it looks like it's 100% weighted (ie white), you can have multiple joints affecting a given vertex. Use the component editor on a given vertex, and see which joints are affecting the skin weights.


Imagination is more important than knowledge.