High Polygon Modelling Slowing Computer
Hello all,
I am currently modelling a ginger bread house and the icing is requiring quite a lot of faces, edges, vertexes etc. which is really slowing down my computer. I remember reading once that there was a way to model with a high polygon count while looking at it in lower resolution or having some low polygon model or something over the models that helps it so you can still model without the computer crashing, but I cannot remember how to do this or what it was. If anyone has any tips (or knows what I am talking about above) on how to model with a high polygon count let me know. Thanks.