Hello everyone. im stuck with nParticles in maya, i am trying to create something like this (Upcoming Tutorial: Cherry 7up Render on Vimeo) I know this was done using cinema4d but im trying to do it in maya, any tips on how i can get the particles to fill the volume of an object. im using goals and it seems to attach it self to the vertices of the object, starting from the first vertice. i have managed to adjust the expression of the goal UV to make it random, but what i really need is to get it to fill inside the shape and not around it. thanks Alinspired