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# 10 30-04-2013 , 01:52 AM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
That makes sense ND, I guess I was assuming there was something inherent to the distance, but it has to render a full frame of SSS goodness. The problem is that it's the most necessary to have a good looking shader when it's right close to the camera.


-stwert

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