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# 2 09-05-2013 , 08:27 PM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
The only way around that I've found is piping the mia's result into the outcolor of a surface shader. The "Pass Custom Alpha Channel" attribute in the render settings doesn't seem to work and neither does "propagate alpha" in the material settings.


- Genny
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