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# 1 31-05-2013 , 09:46 PM
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Join Date: Feb 2013
Posts: 3

Uniform Stretching of Texture on Polygon Plane

I'm doing a very simple test of mapping a texture to a polygon plane. When I use the UV Texture Editor to move a single UV point I was expecting to have uniform texture stretching across the polygon plane. Instead I get an unusual result where the UVs seem to be clamped along a diagonal line and stretching only occurs on one half of the plane (please see attached image). Can anyone try this and see if you get the same result? Is there a way to tell Maya to stretch the texture uniformly?

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Last edited by rockfed; 31-05-2013 at 11:30 PM.