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# 3 08-07-2013 , 01:55 PM
Registered User
Join Date: Jul 2013
Posts: 2
thank you daverave.

indeed i didnt clean up the mesh afterwards. Is this the problem : when I subtract a polygon torus with lets say 80 segments from the surface (which is only one single polygon), this creates 80 unconnected edges ? how to solve this then? I thought it would create a n-gon

i think for this object its better to work with NURBS ?