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# 3 26-07-2013 , 10:24 PM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
If you're using any of the Maya shaders then you might have to run your masking texture through a reverse node then plug that into the specular color. If you're using an mia_mat then just use the 'cutout opacity' channel under the advanced section.


- Genny
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