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# 13 24-09-2013 , 09:57 AM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
That looks like a messy NURBS to polygon conversion. As I mentioned before, you may want to try going into the options and changing the tessellation method to "control points" for a better conversion. With all those triangles, the model will not smooth well. Also, the Mental Ray renderer will respect the smooth preview.


- Genny
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