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# 2 05-10-2013 , 04:56 PM
David's Avatar
SM Tea Boy
Join Date: Apr 2002
Location: Prague
Posts: 3,228
the water in the scene is a simple flat poly plane with a mia_material using the default water preset and a simple bump map.

I can't remember if i show the shader or not, but it's a 30 second setup job. What makes water look realistic is the environment it's in, the water is pretty much just reflecting the things around it.

Hope that helps
David


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