the water in the scene is a simple flat poly plane with a mia_material using the default water preset and a simple bump map.
I can't remember if i show the shader or not, but it's a 30 second setup job. What makes water look realistic is the environment it's in, the water is pretty much just reflecting the things around it.
Hope that helps
David
Thank you.
Last edited by Verdie7458; 21-01-2014 at 06:58 AM.