Hi there! Its the first time I'm trying to export a render with the mesh on it. I got it working but the mesh lines are a lot closer together then in my viewport. Also some stuff seems not to match and I'm getting triangles instead of all quad faces. Here are my steps: - Make new material (I made lambert) - Went into the Mental ray section inside the Material group to enable Contour rendering. - Applied the material to my object. - Open render settings and went inside Mental ray section to enable Contour rendering - Open the Draw By Property Difference Tab - Select Around All Poly Faces - Last step to make this work in my maya 2014 was to go into render settings -> Quality -> Sampling -> set unified sampling to Legacy Sampling mode or else Contour rendering won't work. Those are my steps but I get very different results by doing this then the mesh in my viewport which looks a lot cleaner - Viewport - - Export - Thanks for the