I just want to clarify for myself that there still is no method for true rigid bodies in the Nucleus solver. It just seems crazy that with the ridiculous number of solvers that Autodesk keeps throwing into Maya that there is no interaction between them. I just want nParticles and rigid bodies to collide with each other. I know I can make a cloth object with high rigidity, but that's not really the same thing when it comes to large simulations. Am I correct in my assumptions?