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# 4 09-04-2014 , 09:53 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
mickhah

I would suggest binding the cloth to the same rig as the character first....then start do your simulation....its easier for the cloth.

Duncan Brimsmead of auto desk has a very good tutorial to follow...its similar to something I learned a while back...https://area.autodesk.com/blogs/duncan/page/6

just take your time, and soak up the info....

With regard to removing geo thats not the case. Im currently working as a character td here at Framestore running cloth and muscle sims....although alot of my stuff is scripted theres still some fundamental tasks that are required to setup - the general way to speed up cloth is to build a low res collider (proxy version of your body) and then run your simulation over that. Also generally one or two divisions on the cloth is good enough...Mayas n cloth will do the rest...once the sim is done you can bake the cache out and then run it with your hi res character....

anyway check out the tute its very good

Jay