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# 2 24-05-2014 , 08:42 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
I think this is a problem with using a scan mesh its to dense for maya to handle as it is, you could try making a low poly model with UVs of it the try to get a displacement map from the scan mesh. I think this would be better done in zbrush...............dave




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