Thread: Texture 3d
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# 4 08-07-2014 , 05:18 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
You can use the "cloth" node in the hypershade to add bump and spec (use blinn for main shader), you do need to increase the repeat uv to some thing like 512x512 to get the texture small enough. Also look at the ramp shader for stuff like velvet..............dave




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