Displacement map. Hmm, that might explain it. I'm honestly not that familiar with utilizing displacement maps for organic models. It does ring a bell, though, as I tried an experiment where I did a "smooth" on the base mesh and then when I rendered it, the female form was grossly distorted. I did fail to tell you that in the package I bought of this model were a couple of .obj files of the mesh and one of them was a fully detailed form of the girl in the proper "resolution". So would a displacement map be derived from that somehow? Or perhaps the artist built the model as a subdivision surface or polygonal mesh and then derived the displacement map from that before exporting the model as an .obj file for archiving? Looks like I'm going to need to bone up on displacement mapping. Thanks again for your help! Mike