Ok so i've spent all day yesterday and so far all day today trying to get the realistic look of an eye. I've got 3 objects for my eye, the iris, pupil and the lens. The pupil and iris materials are done, the problem i have is getting the right specular for the lens, which seems to be really hard for me. Ive been looking through some references on google and i belive that my lens specular needs to be less reflective around the eye-white, also my specular has to decrease at darker areas. for you to get my point clearly i will provide some images ^ here we can clearly see how the sky and the bright buildings in the reflections are very reflective, while the darker areas (the photographer and the darker buildings). Also the eye-white isnt as reflective as the lens, should i create a map for the eye-white and the lens over the iris? guys im really confused right now, and i havent found any tutorials on eye shader for arnold materials ... None of the changeable attributes under specular doesn't do the trick. im clueless right now this eye problem has taken me to the point of where im starting to doubt that there is a difference between specular and reflection