View Single Post
# 1 23-10-2014 , 05:34 PM
Registered User
Join Date: Oct 2014
Posts: 5

Blend Shapes and Skeleton Rigs

Hi,

I've got a question that I'm hoping there's a simple answer to.

Lets say for the sake of argument that I'm building a Dilophosaurus model with the neck frill like in Jurassic Park (and I am).

Ideally what I would like to do once it's finished is to have the neck frill activated by a simple blend shape, but have the rest of the model still bound to and following the skeleton.

Is this possible? The reason I want to use a blend shape is to I can have the neck frill almost seamlessly attached to the animals neck when It's not in use.

Any advice anyone can give would be greatly appreciated.