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# 9 26-10-2014 , 07:21 PM
SilverFeather's Avatar
Noober than noob
Join Date: Sep 2011
Posts: 520

Yes that's correct all node be them shaders or not are kept in the .mb file but if your spec was controlled with a texture file that would still need to be loaded............dave

Well just re-loading the texture, transparency and specular seems easy enough if I'd pack the textures where they should be.
It was the UV map I was more worried about, because then they'd have to re-arrange them to show the textures correctly and if I'd send it to someone who doesn't know how to work with that, it would be difficult.