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# 2 04-12-2014 , 12:29 PM
Registered User
Join Date: Dec 2014
Posts: 1
I had this problem before
make sure to turn off (deform user normal) in every skin cluster which is turned on by default
and set vertex animation cache to hardware in viewport2 setting
viewport 2 calculates everything even if they are hidden and if you have a skin cluster having this feature turned on vertex cache will not work at all


Last edited by bestanimate; 04-12-2014 at 02:01 PM.