Nah. Too many curved bits! lol. I only have this model and the Zoidzilla model on the go right now. I stopped for a while to do a series of trippy animations to learn a bit about dynamics, but mostly, 'tis not the season for sitting at the computer. Making the UV maps on this took longer than the model did. I have a feeling that if I'd uv mapped BEFORE I beveled, that the beveling probably wouldn't have messed up the map, and I'd have saved hours.