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# 1 27-06-2015 , 03:35 AM
Registered User
Join Date: Jun 2015
Posts: 4

MR Normal map & Reflection Problem! Help!

Hi everyone,

I'm having an problem with reflection and my normal maps that I can't figure out.

I'm building some log booms and only a small number of my logs are actually reflecting the way that they should be. My normals are all fine, all histories are deleted, everything is cleared.

If I go into my MR shader for the logs and set reflection to 0.00, then all the logs look consistent. as soon as I add any reflection (would like to have it set to ~0.35) I only get a few logs catching light and reflecting. Crank the reflection to 1.0 and the problem is really obvious (see attached pic). Remove the Normal map and everything is A-OK.

-I'm using an IBL system and a number of point lights, spot lights, and two fairly strong directional lights.
-The logs have a displacement map & I'm using the MR approximation editor (LDA).
-Built my Normal map and displacement map using Crazy Bump (Have built several of each now)
-Removing displacement doesn't solve the issue.
-Removing IBL doesn't solve the issue.
-Exporting logs as OBJ (with & without normals) & then reimporting doesn't solve the issue.

Anyone here encountered this before? I hope so!

-M

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