I've encountered this before when changing the inputs after moving vertices. When one moves/scales/rotates vertices, Maya keeps transform history on the individual vertices based on the vertex numbers. Adding subdivs changes the vertex numbers.
To see the effect more clearly, go into Settings->Preferences->Display->Polygons and tick the Vertices box next to "Show item numbers". The settings takes effect with the creation of the next object.
Earth: The crazy asylum of the universe.