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# 1 17-07-2015 , 08:49 PM
Registered User
Join Date: Jul 2015
Posts: 6

Unfolding curves from a sphere to a plane

Hello everyone,
I'm brand new in the community of Maya (and on this forum). I joined the world of 3D when I discovered that Unreal engine 4 was free to use...and so much questions have poped since !

Enough for the presentation, let me explain my problem for which i've been stuck since last week :

The goal is to create a texture of a volleyball in photoshop. The geometry is quite complex, but i've managed to recreate it in 3D

user added image

what i'd like to get is the plane version of theses curves, so I could use it as a canvas on photoshop and make the texture/normal map out of it. I've looked around "UV mapping" but it seems that it is for the opposite, when you already have the flat texture ?

As I said i'm fairly new to maya, my learning curve has been very steep but only in the animation part of this huge software ! A little help would be...very helpfull.

Thank you guys