Hey all, Short: How do I organize materials so that only the last node of the shader trees are visible? Long: So I did end up implementing this setup in some of my material creation (creating a library for work). Another issue has came up and that is how to properly organize materials in the hypershade. I have all my materials created so far exported as .MA files per each material. Some of the materials are somewhat complex to allow me to get different variations out of one material (for pipeline purposes). These more complex materials have a larger node tree and when I import them all the nodes show up in the hypershade master bin. Is there a way to only view the last nodes of the trees of all materials in the scene? Thanks much, Clayton