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# 1 11-10-2015 , 06:52 PM
mythandra's Avatar
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Posts: 154

Displacement Hell House Vol 4

Hi all

I am having a completed nightmare with the displacement maps i generated for the house for some strange reason the edge roof tiles are floating in the air. I have validated that the patch in Mari is black with no textures i have tried changing it to transparent, grey, darker grey but nothing seems to work. One thing i notice when i went into Mari to verify everything was that i had the displacement channel assigned to the bump in the shader. I changed this and assigned the bump to the bump and the displacement to the displacement. I noticed in the view-port that part of the roof was sticking through the tiles (the ones i am having problems with) so i reduced the displacement Bios so it looked OK in Mari

I then exported the channel and did a fresh render and its still the same. really not sure what i am doing wrong here.

Any thoughts?

cheers Myth

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