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# 1 29-06-2016 , 03:25 PM
Registered User
Join Date: Jan 2015
Posts: 7

Changing primitive geometry's subdivision bug

Hello,

Whenever I get a primitive, like a cylinder, and only change the scaling, I make it longer and thinner. But then when I want to change the subdivisions, it just messes everything up. Vertices go flying around.

I could just change subdivisions from the beginning, but this only recently started happening. I was wondering what went wrong.

Thanks in advance.